


3 Riflemen (Native’s support Side Quest).The independent wiki publishes some of the quest line (that depends on people taking careful notes and publishing it), but detecting remote dependancies is hard (you might be able to detect that at point B some people get a special quest, and some don't, but if it is due to something in the non-recent past, figuring out what it is would be tough).Units obtained, in order, by completing IA map: fight North, negotiate South and Neg.

INNO could publish the quest line info on the wiki, but I wouldn't really expect them to (part of the idea of the quest line is to be a bit of a surprise). I suspect that there are sequences with Rinbin the Jester (which normally have hidden rewards) where aborting would make him go away, but continuing will go through a series of junk reward and then often something reasonable at the end.Īs to your specific question of a 'Normal' side quest with a described prize, I don't know of any case where it has been determined that aborting quest A keeps a later quest B from showing up, but I also have seen evidence that anyone has made the careful study to detect that case. The side quests seem to have 'trigger' conditions to activate sequences and I wouldn't be surprised if in some cases aborting a quest might change the quest sequence (I know at least one place where you are asked to build a gallows to kill an opponent or abort the quest to spare them and this does affect the following sequence some). The main story quests have cases where how you complete one quest can have some impact on the quest line (peaceful negotiations vs conquering territory). My impression is that earlier quest do occasionally have effects on later quests, but likely mostly just slightly later.
